The Social Responsibility of MMORPG game companies

The Social Responsibility of MMORPG game companies

Online role playing games have also evolved into so-called MMORPG (Massively multiplayer online role-playing game) games these days. Over the past weeks I had the chance to talk to people playing and producing MMORPG games and realised that there is an interesting CSR angle to these kind of games.

MMORPG games such as World of Warcraft, Star Wars TOR  obviously are a lot of fun to play but they also enable its players to develop their social skills as well. Social skills such as working together in your team, called your “clan”, in order to reach a certain goal is just one example of how players are indirectly developing skills within these games. These games have some many interesting social facets these days. Truly amazing.

And this is just the beginning. MMORPG games will become a lot more complex and more popular over the next years. This is why companies producing these games will have an ever-increasing social responsibility towards their customer, the gamer. This social responsibility in my view is massively undervalued at the moment. In a way this industry is in a similar situation to the lottery industry and its discussion about responsible gaming  years ago.

Take the time to watch this video from TED below by Jane McGonigal called “Gaming can make a better world”. For me this talk opened up a whole new way of thinking about the potential of the MMORPG games.

No Comments

  1. This is a great article Fabian, congrats!
    As far as i know,  MMORPG players can be prone to addiction problems. Is this something that you raised in your discussions? I know the casinos and the lottery of my country have implemented "responsible gaming" measures and do a lot of prevention. Do the people you talked to have something similar in mind?

    1. Thanks for the comment and your kind words Julien. I have raised this topic with some players and they told me that the important aspect I needed to understand is that most players, especially experienced onces, do not play all the time but mostly when they are planning a "raid" with their clan. It is an organised playing time, rather then endless playing. Being in a clan is very important and seems to make the game so much more worthwhile. I found that very interesting. But I also feel that the  addiction aspect will always be a very hot topic when we talk about gaming. Hope this clarifies it Julien.

  2. Hi Fabian, as you know, responsible gaming has been part of our services for a while. The timing of your article is perfect as we are in the process of switching our focus even more in this direction. Gaming and CSR are a very good fit.

    1. I agree Eric. What are some example you work on over the past years? Please tell us more if you can.

      1. hi Fabien. We have 4 games in production at the moment which will launch soon. Will let you know as soon as we can. best, eric


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